I have a game that works on Facebook Instant. I’d like to release it on web outside the Facebook Instant eco system keeping the same code base.
When I call:
fbinstant.initialize( on_intialize )
This message is shown in the browser console:
FBInstant inited undefined
But the callback (on_initialize) is never triggered inside the game.
What’s the best way of checking if the Facebook Instant API is unavailable? It would be good to get a “success false” response from fbinstant.initialize.