I’m new to Defold and although I’ve read quite a bit here on the forum and in the manual, I have to admit that I still don’t fully understand all the correlations. But I have the will to learn
My goal is to load a different image into a tilesource at runtime each time. For this I have installed the image loader extension and I also get correct info after loading an image.
I’m unsure if it’s currently possible to swap out the textue of a tilesource at runtime.
However, currently I simply get the error “The resource was not found”. Is it not correct to address a tilesource in this way? Or is the texture accessible via a different path?
Here is a screenshot:
Thanks for any tips!