Changing collision type kinematic to dynamic

Hi, quick question: Is there any way to change a collision object from ‘kinematic’ to ‘dynamic’ during runtime?

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First question on the forum! Congratulations! :smile:

It’s not possible to change the type of a collision object in runtime, but you can have one kinematic and one dynamic, keep one disabled and one enabled and then switch. If you need to transfer velocity between a kinematic and a dynamic you need to do that with impulses.

M

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