how do I change playback mode of a gui flipbook by script?
I’m surprised it isn’t part of this function.
You can have multiple animations in the atlas that have different playback types.
I created an issue with a feature request for this:
Give it a thumb up, if you’d like something like this
By now, as @Pkeod mentioned - you can create animations with desired playback modes and trigger them when you need a change. Though, this might appear as refiring the animation, so it depends on your use case.
EDIT: there is another workaround - use gui.animate() (or go.animate())
Example usage (though for sprite component in game object):
EDIT2: Nah, unfortunately for gui, the cursor property is not exposed So maybe exposing cursor property for flipbook animation for gui nodes is an option for a feature request? What do you think @Mathias_Westerdahl ?
So sorry, @Guilherme_Mauricio_D, for now the only possibility seems to be with making few animations with your desired playback modes What do you need it for? Maybe we could figure out something better?