I’ve been searching for an answer to this but have not found exactly what I’m trying to do.
I know I can change tint.w of a sprite to get it to fade out. This can even be animated.
My question however is: suppose I build a game object of many (more than one) sprite components. Is there a way for me to just change the opacity of the entire game object and perhaps all arbitrarily nested game objects which may further have sprites associated?
I’m thinking of a case where I might have a character with different body parts, weapons and clothes. How can I do this in one shot for the entire character if possible?
Thanks for any and all help!
Cheers!
-deckarep