Oh, I don’t think I’ve ever tried running in the iOS simulator. I’m thinking that it won’t work since the ipa and the bundled engine and LuaJIT version are built to run on an ARM CPU. The simulator doesn’t actually emulate the ARM CPU does it?
I believe I tested xcode simulator and it worked but I may be mistaken… putting back on todo to test again. (Misremembering from working on too many projects)
Checking on this issue. Built with v1.2.177 still crashes the game on start when run on the simulator. Is a fix upcoming?
I’m asking because Apple keep rejecting the game stating issues on different devices each time. It would be handy to be able to replicate the issues without having to buy the device!
I noticed this issue has been closed, so I giddily went to make a new build of my game, but sadly it crashed.
I thought it might be an issue with my project, so I also tried the defold dev one, https://github.com/defold/dev-app, but, alas, with the same result.