That’s what I did yesterday (and today) if you’re talking about that:
I receive a quick warning message:
I say to myself “ok, this is just a warning…”
But some animations are not recognized in Defold, while they are in the Spine project:
The “death” anim is an old one that was working fine when I was using Spine 4.0 (like any of my other anims).
For some reason, animations seem to be “randomly” affected… Some are working while some others are not. I’ve identified some weird behaviors, like: if I duplicate or rename a functional anim, this animation will stop working… and work again if I delete the copy (/ rename it. So fuck*** weird.
Ex:
=> works
=> doesn’t work (Spine json exported, name changed in Defold)
The whole thing seemed so broken that I thought “ok ithe spine_json is messed up when I use Spine 4.1 and export to 4.0… so let’s re-create a clean basis even though it takes time.”
Not sure it comes from the downgrade, but this is not something I’ve experienced before… It’s like a playing with a Rubik’s cube. This is driving me crazy…