Can you disable a collision object's sleeping state manually? (SOLVED)

Right now I have a physics object that checks if it’s on the ground so I can enable jumping. However, since the object can go to sleep (aka, disable collisions after it stops moving for a while) it can’t detect the ground underneath it. Is there a way to disable this behaviour, or check if an object is sleeping?

Never mind, I ended up solving this by applying an extremely small force to the object to wake it up before checking if it’s grounded.

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