Can we scale collision object in a direction?

Hello,

I just do a second game with physics and I have a problem need your help.
I create an object ( T ) and add collision obj like this


it works fine when I scale object T with the same value x, y, z. but when I scaled with different size (example x = 1.5, y = 1, z = 1). I saw sprite scales correct but the physic shape didn’t correct when launching game?
In editor (scale correct)

when launch

Could you help to solve it?

Physics scaling issues are discussed at length in this thread: Scaling Collision Object when Game Object is scaled (DEF-521)

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