So I have a laser that I built off of this example, my plan for it was to shoot it out by scaling the x value of the laser’s game object, then use the position variable of the kinematic collision object to change the scale of the laser to whatever it connects with.
However, while the laser’s go scales just fine, its hitbox remains its own little gray rectangle from the start:
the only information on it I’ve seen (that I understand, at least) is about using the “allow dynamic transformations” option, which I have turned on but it doesn’t seem to effect anything. Is there something simple that I might be missing- the collision type or some set scale/size message that exists for collision objects? or am I going to have to just bite the bullet and use a different approach?