i want to calculate distance between node and mouse, which i use as size of line (rectangle sprite) to connect (visually) two nodes. I know it is simple goniometry but there is something wrong. So my code looks like this:
local x1, y1 = action.screen_x, action.screen_y local pos2 = gui.get_screen_position(some_node) -- basic distance formula in 2d space local size = math.sqrt(math.pow(pos2.x - x1, 2) + math.pow(pos2.y - y1, 2))
i am using RenderCam asset for ortho camera and game is fully scalable. The problem is that calculated size is nowhere close to what i want to achieve (set size of node from some_node to mouse). Am i missing something important?