Hey everyone,
For the past day or so, I’ve been looking to port my game from Unity over to another framework, or preferably, engine. I took a look at Defold, and I must say, I’m impressed. Documentation is great, the community is active - it’s everything I look for in a game engine.
The thing is, for a while now, I’ve been writing my own tools in C and C++, but for a commercial game, writing a full game engine is not something I’m really keen on doing; so, I was wondering if there was any way to use C++ in Defold. I’ve read a few things regarding this, from which I’ve learned that C++ is more tailored towards native extensions, but I’m asking just in case there’s some more up-to-date news. If there’s no way to do so, that’s fine; I enjoy using Lua, too, but of course, using C or C++ would be great.
Thanks in advance.
EDIT: I did find a plugin which enables you to use Haxe, which has quite a similar API to C, in Defold. Man, I’m loving this so far!
EDIT 2: Just checked back on this post, and meant to say Unity instead of MonoGame. My bad!