Hello all, have a nice day!
Long time, no post, sorry. I just wanted to ask about the current C++ support state.
As stated here, some C++ support was in the road plan, has been any changes lately?
I come from working with Unreal and Unity and the thing I prefer the most from Unreal compared to Unity is the ability to use C++ and go from gameplay code to engine code in one breakpoint, I admit this is not the normal workflow, but when you really need it, it can save you a lot of time. Considering the documentation of such behemoth of engine sometimes is not updated or even exists.
Last year I checked Defold, all gameplay was still made in Lua, and unfortunately for big projects using non typed languages is a no-no for me. Also the workflow involved online servers for building. I found it was possible to have local servers but I was not able to made it work quickly and gave up.
Are there still plans to work on this? I’d like a workflow that would be able to run the whole project from the IDE, it would be great to have.
Best regards
Laurens