I don’t want to put it in the “bugs” category since it is not on the most recent version of Defold. I can’t use it right now because I work with the rive extension that haven’t been updated to 1.3.5. Also I think I might just need some small info on the difference between “debug” and “release” mode.
My problem is that when I bundle an app in “release” mode, my game’s inventory has a specific bug that makes it unusable. It looks like one line isn’t being executed in the code. I don’t have any problem in Debug mode. So I was wondering if there were special things that could get lost in the bundling process. For example I do set a texture dynamically to a gui node.