I get a bug on bundling my game, it gives me the error “Bad Pathname” and the error “Bundling ‘macOS Application…’ failed: prelude.lua:380 Bob invocation failed,” this happens when i bundle for both windows and macOS. I have ran defold as administrator and my path name has 0 spaces in it, Changing the folder location also doesnt work. Can someone help me?
britzl
July 29, 2026, 11:19am
2
Litelettuce:
Can someone help me?
Which version of Defold are you using?
There is an open issue for something similar here:
opened 11:50AM - 13 Aug 25 UTC
bug
engine
editor
bob
pipeline
Describe the bug (REQUIRED)
When a go.property hash matches the path of an exter… nal dependency, the project fails to build for HTML5.
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
1. Create or open a project in Defold.
2. Add a go.property where the hash equals the path to an external dependency.
3. Attempt to build the project for HTML5.
4. The build fails.
Expected behavior (REQUIRED)
The project should build successfully for HTML5.
Defold version (REQUIRED):
• Version: 1.10.4
Platforms (REQUIRED):
• Platform: HTML5
• OS: Any (the issue occurs during the build process)
Logs (OPTIONAL):
`java.lang.RuntimeException: java.lang.RuntimeException: java.lang.NullPointerException: Cannot invoke "com.dynamo.bob.Task.getOutputs()" because "outputsTask" is null
`
in Console:
`
No builder for 'operator/operator' found
ERROR:EXT: Bundling 'HTML5 Application...' failed: prelude.lua:361 Bob invocation failed
`
Minimal repro case project (OPTIONAL):
[repro.zip](https://github.com/user-attachments/files/21753923/repro.zip)