I have an odd issue where code changes do not take effect until build again and this seems to happen randomly, not every time. I use VS Code and even had to enable audio cue when saving, so I could be sure that I actually saved the file after modifying code.
Example:
gui.animate(root, "position.x", -270, gui.EASING_LINEAR, 0.5
changed to:
gui.animate(root, "position.x", -540, gui.EASING_LINEAR, 0.5
After slapping CTRL+B (I do not build from VS Code) and activating the gui animation it still moved to -270 instead of -540 until I closed the game and build again.
- Does Defold cache something and I’m just building too quickly before the cache gets quietly updated?
- Does Defold do something periodically and this something takes longer the more files there are?
I noticed this with 1.6.4 and now 1.7.0. I don’t recall if this happened prior 1.6.4, might have.