Ok, so, first off I’m new to defold, so if this is a simple error that’s on me.
So, i’ve created a basic 2-layered map with a sprite on it. This works, but the small map is in the far corner of the build window, so, I try to experiment with the resolution, but there is no visible change.
The map has 2 layers, layer 1 having a Z value of -1 and layer 2 having a value of 0- these are both within the tilemap. In the main.collection the map has a Z value of 0, and the player sprite has a Z value of 1. So far the map is 15x17 cells.
I’m not sure if this issue is caused by the multi-layered map, as on an old project that’s single layered (walking astronaut tutorial), changing the resolution has an effect.