a windows build works another. notice the spine animations are missing.
[edit: the spine issue has been fixed, ignore this one. 64 bit windows release works. this is a default skin known issue]
I’d be happy to share my repo with the defold team if it would help.
The only major odd thing I think I did was to customize my render script to mask an object with a stencil buffer.
I do not have a camera in my scene.
I suspect this may be unexpected behavior.
Is it assumed all games use a camera?
The default view frustum was all I needed for my design.
When I get some time this weekend I will experiment with the camera and see if that fixes these inconsistencies.
The 32 bit build looks to work with the default renderer.
(minus the objects that use the custom stencil render code)
This could show there is an inconsistency between the 64 bit and 32 bit engine.
the 64 bit build works the same as when building and running from Editor 2
the 32 bit build mostly works when I change my render script to the default.
Something I do in my script does not function the same as the 64 bit engine
The HTML5 still does not display even with the default render script.
What browser are you using with the HTML5 version?
Are you getting any Lua errors in runtime? (If you look in the developer console, which most modern browser have, you should be able to view the engine/runtime output.)
Yeah looks like there are errors.
“cannot enlarge memory array”
Though setting the custom heap size doesn’t seem to fix that.
So the html5 probably renders correctly, if I can fix the memory issue.
though I can’t get it to change to anything larger the 256.