Ok, finally got a chance to look at your project. Some observations:
- When running the game I get the same result as you, meaning this:
- When I open your main.collection it looks like this:
The tilemap is pretty small and only 4x4 tiles are to the right and above origo, so it’s not surprising that the game looks like it looks when we run it.
- Your tiles are 16x16:
So those 4x4 tiles takes up 64x64pixels of your game area.
Put more tiles in your tilemap and either reposition it or draw the to the right and above origo for all of it to show,