Hey everyone,
is there any plan to have an updated Box2d with all the things currently missing like joints, etc?
I think this is one area where Defold is really lacking atm.
Hey everyone,
is there any plan to have an updated Box2d with all the things currently missing like joints, etc?
I think this is one area where Defold is really lacking atm.
I believe @Mathias_Westerdahl has some plans to perhaps one type of joint (rope or spring?). I heard him discuss that earlier today. It would in that case be a code-only implementation to start with without editor support. But it was only a casual discussion and nothing decided yet.
Agreed. This and improved tilemaps.
There is a bug where the tile seams (where two tiles meet) give the incorrect collision response. See this thread. I’m guessing this is a Box2D bug, but maybe it could be fixed by improving the tilemap > Box2D fixture conversion (so there are less/no seams)?
I’m a new user and a very big fan of the Defold project so far!
I would love to see joint types implemented from Box2D - even if it’s only a code-only.
@britzl, are there any news on this?
No, no news I’m afraid. I started doing a Chipmunk 2D extension with joint support. It’s far from finished and it would be code only:
Check the example. If there’s interest I can continue to work on it.