I am in the process of testing my 3D app on various devices and with bundles of various compression levels.
Everything runs fine and smoothly on Windows, Linux. In the Android Studio Emulator, I tested with several devices and several API levels, everything is fine.
The app runs without stuttering as well on my old Samsung Galaxy Tab S 700, but I get black flickering and black areas like this one:
Logcat reports no warnings or errors.
Has anyone here experienced a similar issue?
Sorry, forgot to add:
both the frames and the skirting boards in the image are a few centimetres away from the walls.
Right, I am back. Took a bit, I had deleted the bundles I made yesterday
I installed a basis_uastc bundle and then tried a default one.
Logcat does not complain. Error is the same as above, the transcoding bits are gone and input events are reported.
I think, the transcoding came from the fact that I forgot to remove the build folder after bundling with etc1 when I bundled right away again with basis_uastc.
Anyway:
these are the settings I used:
Sadly, same situation with a default bundle.
There is only one atlas with a tiny image (320x320 px) used as a background for a gui box node.
The rest of the images are uvs that are added as a texture to my models:
To me, too. Curiously, it only is a problem on my android device.
I run into a bit of a conundrum: Paintings tend to hang on walls, I can’t move them too far away without the whole thing looking odd. And I can’t leave noticable gaps between walls and stairs, doors and skirting board etc. either.
See, I don’t understand anything about them Will try the command.
This is what comes back:
bildaoeforst.png: PNG image data, 1024 x 1024, 8-bit/color RGB, non-interlaced
One thing that helped my project is to change the camera “range”; I use Rendercam and set the “near z” to the biggest value I can get away with and “far z” to the smallest. This didn’t completely fix the issues I was having, but ended up being completely acceptable.