Hello again,
This is the official dev-diary for Bit-Riders.
(Seriously, I am very bad at giving a good start)
What’s the game all about
A tribute to the retro 1 - bit art style, this game is a classic traffic racer, but way more better. Drive days and night through the Bit City, and compete for the top scores.
- Take controls of over 35 cars - from classic coupes to limos and sports racers.
- Drive in over 35 zones, each with increasing level of difficulty.
- 5 unique powerups to powerup your day.
- Race towards infinity
- Rule the roads of Bit City.
The Aim:
This game was developed primarily as an Android release, along with a submission to the ongoing Unofficial Defold Game Jam #2. I wanted to pick up and idea that belonged to the hyper-casual segment, so that it would be small, and fun to make, as compared to the big failure of RetroStars, on which I spent lots of time. So, the philosophy was “Small but fun” this time.
The Journey :
I began working on this 2 or 3 days before the jam, and spent exactly ten days working on this. In those ten days, I worked on creating every thing from menu to shop to complete gameplay with pickups and stuff, and daily rewards. Surprisingly, even after such a slow pace, I was able to complete most of the work in the expected time limit.
The Road Ahead :
After the completion of UDGJ#2, I want to shift my focus to completing and releasing the game. There are several things that need to be implemented yet, such as ads, iap, sharing, tutorial, some gfx work, but the majority of the work is now completed.
The biggest challenge
The biggest challenge that i’m currently facing is Marketing and Advertisements. I have absolutely no experience in this field, so any guidance on how to get it popular will be heartily appreciated.
A small request
Please tell me how the game is, is the game play well balanced, is there any bugs, suggestions, anything? Please don’t hesistate to write vene a negative review. It will be always positive for me
A word of thanks
Finally, I would like to thank
- @Pkeod for the defsave and chrono libraries
- @britzl for the input, screenshot, ludobits and all your helpful extensions.
- The Defold community for being Super-Awesome.
Some Links:
HTML5 game :