Steam appid is paid for and will be setup in the future. The store page has to be coming soon 2 weeks before I can release, and it takes a while to review so it won’t be going live ASAP but on the other hand it will benefit from a few more updates before releasing there. I’m going to be testing IAP for the first time, though I may do DLC instead for Thank the Devs thing.
Good luck! Can you go into your reasoning behind your monetisation model a bit more? Is this the way you think it will be most profitable, or are there alternative considerations at play here?
At the moment I plan to add paid DLC for meta game content that is paid only. But this will only happen if the base game gets popular enough.
I don’t really expect BK to make any meaningful money in the short term (especially without having ads, though for mobile and web I won’t market it as ad free because eventually I might enable them), but long term see it as a possible loss leader to promote other bigger games.
Web profiler doesn’t show anything strange, and it uses only about 11 drawcalls on the game screen. I have ad networks loaded in JS but don’t have any ads playing right now, maybe they are causing it?
I don’t know why.The game control also feels slow. Card movements looks like 20 fps.
UPD: CPU drops usage to 20% and fan drop down speed if I reduce html window size to minimal. (From full HD)
Updated with the display settings via @AGulev set and disabled the ad networks from loading. You may need to hold shift while reloading to force new version to load.
I’ll try, but I don’t see the difference yet. Also tried to play in ‘incognito’ browser mode and noticed that “Begin new game” button does not work. Nothing happened when click. (Cancel button works, mode switchers work)
The patch… which strangely enough seems to actually allow the storage to work without any errors when it’s done in a pcall?
local sys_save_actual = sys.save
sys.save = function(filename, table)
local success, error_message = pcall(sys_save_actual, filename, table)
if success then
return true
else
pprint(error_message)
return false
end
end
Pressed the button today. BK is officially released on Steam! It’s free so anyone can download it.
It also has a DLC. Maybe a first for a Defold based game on Steam? The DLC features simply download a key file which can be used to authenticate ownership in a generally pro-consumer way. I plan to do more testing with DLC/IAP features on Steam in the future.
I was spurred into leaving you a review because the negative one you received was so stupid. “This simple solitaire game is just a simple solitaire game!”