Big build server improvements!

I have to update my local development environment so this was inevitable.

I manage to start the server but I got an error while building the native extension template locally. It builds fine if I use https://build-stage.defold.com/ so this is a big problem for me. Any idea?

I think I have to stick with v2.6.5 for now.

_crash file:
_crash.zip (2.7 KB)


Thread 0 Crashed:: engine_main Dispatch queue: com.apple.main-thread
0   dmengine                      	       0x103409cf0 lj_vmeta_tgetr + 24
1   dmengine                      	       0x1034097ac lj_BC_FUNCC + 44
2   dmengine                      	       0x103421420 lua_pcall + 148
3   dmengine                      	       0x1033e5e4c dmRender::RunScript(dmRender::RenderScriptInstance*, dmRender::RenderScriptFunction, void*) + 452 (render_script.cpp:3386)
4   dmengine                      	       0x1032f1eac dmEngine::Init(dmEngine::Engine*, int, char**) + 7648 (engine.cpp:1353)
5   dmengine                      	       0x1032f2eb4 dmEngineCreate(int, char**) + 172 (engine.cpp:2243)
6   dmengine                      	       0x1032f3abc dmEngine::RunLoop(dmEngine::RunLoopParams const*) + 84 (engine_loop.cpp:68)
7   dmengine                      	       0x1032f39b4 EngineMain(int, char**) + 80 (engine_main.cpp:55) [inlined]
8   dmengine                      	       0x1032f39b4 engine_main(int, char**) + 104 (engine_main.cpp:151)
9   dyld                          	       0x19ce77154 start + 2476
1 Like