Is this the best way to handle this? Currently I have a polyomino shape and within each square it will be a garden vegetable (all the same) within that one polyomino.
But when I rotate the shape the animation turns sideways. So I just created one animation for each 90 degree rotation of the polyomino.
Then when the basic polyomino is placed down after rotation, I replace the polyomino with the proper animation one to show the garden growing.
But is there a better way to do this? In the end this will require me to create several animation (about 4 times as many). Yes I know some polyominos will really only need two because they are the same at 0/180 and 90/270 degrees (like the one in my example).