Best way to design folder structure in project

Here i have some confuse pre-design for folder stucture in project. Many folder strucure i see in tutorial, is placed all asset after main folder, but how can i arrange file when it getting bigger that is .atlas, .collection, .gui, .script file and more?
Like main/gui or main/sprite/player or main/collection
Or maybe, for 1 collection there is 1 folder?
Sorry if dont get it. Thx.

There’s really no right or wrong here. I usually keep assets (fonts, images, sounds, templates, pfx etc) in subfolders of an assets folder. Next I group my files according to screen or high level component (main menu, enemy, player, leaderboard etc).

What’s important to remember though is that you are free to at any time from within the editor to rearrange your files and create folders. The editor will update all references for you.

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Whoa thanks for your quick response, i think i have a little consider now for arrange the structure folder

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