Basis etc1s failure on Android

But, we don’t link with that, we only link with UASTC.
The reason was that the ETC1S was quite large (I don’t remember the code size).
That’s why I want to remove the option, since it’s confusing that we still use the name in our enums.

But sure, that current setting, we won’t remove. Possibly we’ll simply rename it to make it match expectations better.

We still have the intention to open up the texture compilation with a new api so that you can add your own encoder/decoder.
The biggest design issue there is to provide the texture profiles to that new api, but still I’d like to start with that soon as well.

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