Back to Defold after 2 years, "Bouncy Catapult" hypercasual prototype

Another month passed - another update ready!

As always, you can check the HTML5 build here: Bouncy Catapult King 1.3.10

What’s new:

  1. New materials - stone and glass (or ice? how it feels?)
  2. New shapes of obstacles - circle, triangle, square
  3. 50 new levels + randomisation of level’s contents
  4. “Swoop down” feature
  5. More bounciness and dynamic in gameplay
  6. Level progress is shown right in the lever now! Diegetic UI, huh?
  7. Settings dialog
  8. Taptic engine support on iOS (check out my extention)
  9. Localization system! Currently only Russian and English supported, but more languages are on their way
  10. More damage from more powerful impacts (but unfortunately it’s not really sensible in the game)

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I think game is almost ready to be released as version 1.0, just thinking about adding new characters + some sort of coins/crystals to be collected on levels to unlock new characters for these coins, or release the game as is and add such characters and coins in the update…

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