I would like to be able to use a single pre-composed image as source of an atlas and specify animations through coordinates in that image. The benefit would be that it allows for a single texture source for a large number of sprites (thus optimizing batch rendering) while allowing animations to have the same names.
Usecase:
You want to have several different enemies that all have the animations “walk”, “attack” and “idle”. Now you need to create a separate atlas or tilesource for each enemy in order to have the same animation name across all of them. It also means each enemy would create an additional draw call. If they all shared the same texture they would all be able to be drawn in a single draw call.