I added all of the images to a new project and created an atlas. I immediately noticed that there was a problem since the images are in subfolders such as Bosses/Beast/Idle but all images were named tile000.png, tile001.png etc I assume you’ve created Animation Groups for each of these and added the correct images to each group? I did that at least and was able to play the various animations without any problem. Was there any image in particular that didn’t work?
Ok, take your favourite graphics editor and create a new empty png and paste one of the images into that new png. Save it and try again? I’m thinking that there might be something about the format of the image that breaks when it’s processed into an atlas.
Share a single image here and let others try. I’m unable to reproduce the problem here on my end at least.
Hey what did you just do to the image? It works perfect, as if you just recreated it. I would most certainly want to know this magic trick, @Pkeod the magician .
This is a reoccurring issue Defold has with pngs saved at 8bit, save them as 16bit and it will work better. Defold should have a fix for it eventually so this isn’t necessary…
I switched the one you uploaded to 16bit and re-uploaded (actually it was 8bit based on what was uploaded to the forum, maybe forum software converted it). If it works then that’s what you should use. 32bit you should not use. Who knows if it causes other problems.