I recently started using Defold, and when I try to make an atlas with my pixel art assets, the end pixels of every image get stretched, and makes the image look wrong, is that normal?
Defold automatically adds extra pixels around each image in an atlas to avoid rendering issues, but they won’t show up in-game. It’s controlled by the
Extrude Borders property which the manual describes as:
The number of edge pixels that should be repeatedly padded around each image. When the fragment shader samples pixels at the edge of an image, pixels of a neighbor image (on the same atlas texture) may bleed over. Extruding the border solves this problem.