It has been a bit since I have worked on this project and when I built it, it worked just fine. It took me to the “press play” collection. When I pressed play, it gave me this error, I’ve never seen it before.
INFO:CRASH: Successfully wrote Crashdump to file: /Users/mac/Library/Application Support/Defold/_crash
ERROR:CRASH: CALL STACK:
# 0 pc 0x117db42d MetadataUtilities _sigtramp+29
Thank you so much for your response, I think with our time difference I didn’t see your message soon enough!
I was able to figure out the issue… somehow the z value of a gameobject was set to 0.000001. Not sure how that happened. My next questions would be, how does the error message reflect this?
The error message doesn’t tell you this though. It’s a crash, and it’s not even a very good callstack.
If possible, it would be helpful to get access to a small repro case, so that we can debug it properly, and avoid crashes (and instead allow for a good error message)
I will definitely get around to creating a repro case, but right now I have been a bit busy with a deadline I am trying to hit. Within the next day or so, I will get to it though!