Ask Me Anything opportunity for our London event

#1

Hi there,

As you know we’re doing a nice event at King office in London on March 30. And we’ve [almost] secured a live-stream and a recording. The event would feature a Defold team member, a King’s Defold user and an indie Defold user - probably best ever setup to ask all kind of questions and get good answers.

Here’s Defold London event agenda to save you a click:

  • 385 days since Defold went public
    Report on Defold market position, comparison with other game engines (like Unity and Cocos), review of shipped games and insight into the roadmap.
  • Lessons learned from building a Saga with Defold
    How to architect a game with Defold and how it compares with other game engines. Features a bonus demo of 3D features of Defold.
  • Guest speaker
    Connor Halford, the developer of Hook, Line and Thinker indie game will share his hands-on and unbiased experience of getting started with Defold.

A.M.A.

< placeholder for your ask me anything questions >

So what’s on your mind? What exactly you would ask Defold team or users? Put your questions to this thread and I’ll pick top liked for the Q&A session of the event.

Sounds good?

8 Likes

#2

How to achive small game size? By what resolution artist draw images? How to compress all assets, and don’t lose too much quality(images,sounds and etc)?

4 Likes

#3

hmmm… interesting take on the opportunity. But @d954mas your questions are so game specific on one point and game tech irrelevant on another point, that I am not sure a game engine team is the best to ask here. Or am I missing something?

I’ll consult with Fredrik from Blossom Blast Saga team, if he’d take this question.

1 Like

#4

Yes, it is big question. I can rephrase it. What technics(file formats) was used in Blossom Blast Saga, to reduce game size? I knew some ways to do that, but i interested in experince from another teams.

1 Like

#5

I’ll keep my questions separate to avoid confusion.

What kind of approach do you have for multiresolution games? How do you handle HD (@2x) graphics?

3 Likes

#6

Is there any plan for drawing geometric shapes (circle, rounded rectangles, polygons, etc.)?

1 Like

#7

I’ve discussed this with Fredrik. We’ll talk about it on during the talk. I’ll post a link to the live stream as we have it.

3 Likes

#8

check! thanks

0 Likes

#9

I would appreciate discussion on proper workflow when it comes to creating a dynamically scalable GUI.

1 Like

#10

check!

2 Likes

#11

Here’s a dial in link: https://bluejeans.com/783221064
Enjoy =] It starts in 30 minutes

4 Likes

#12

How does Defold compare with Unity3D?

3 Likes

#13

Thank you! Can I also ask: how does the message passing system in Defold work - is it a better way to sculpt the game, does it make it easier to maintain? Will P.C.G and line/curve drawing ever become more supported in Defold?

0 Likes

#14

What kind of procedural content generation are you interested in that you find hard to implement now?

I’m envisioning and have on my ever growing to-do list a wrapper for the buffer API that would allow all kinds of direct image manipulation.

1 Like