Are tilesource collisions ONLY for tilemaps?

For various reasons, I’m currently moving away from using tilemaps, to building my levels at runtime using lua files exported from Tiled.

I’m stuck on the collision though – I’d been using the tilemap collision shape, but obviously that won’t work anymore if I’m not using tilemaps.

My current setup is I have a simple “Tile” collection just has a sprite on it. I spawn that & set the tileset & animation. (there may very well be a better way, but this is what I’ve got so far). What I’d like to do is set the collision for these tiles based on the tileset, but I can’t find a way to do that without using a tilemap.

Correct, the collision groups you define in a tilesource are only used for tilemap collisions.