Hello!
I’m trying to port a Unity game to Defold, it relies heavily on the physics engine, which fortunately is Box2D in both.
In Unity, we use a lot ForceMode2D.Impulse, which I guess translates to ApplyLinearImpulse
But in Defold, I only see apply_force
I believe I could maybe set linear_velocity taking into account the mass of my rigidbody, but I’d rather let the physics engine set the final velocity of the rigidbodies.
What do you think ? Shall I try to contribute by adding a new message in Defold to trigger ApplyLinearImpulse ? (No idea of the complexity of doing this, I don’t know enough Defold yet!)