Several times I’ve found situations where I’ve wanted to apply an easing function to a variable. So far I’ve not found any elegant ways of doing this other than using the redundant(?) scale.z variable of my game object.
Does anyone have any clever ideas about this?
You can use a script property and run go.animate() on that.
go.animate()
Yup script properties. That’s how I used to do my timers before we had a timer function
You can use any tween lua library. For example: https://github.com/kikito/tween.lua
That’s really great, thanks everyone.