Any idea why my 3D collisions aren't consistent?

I’m new to using defold as a 3D platform. Any idea why this isn’t consistent? I’m not applying any force to the dice other than gravity.

This is my current physics settings:

Here’s the issue. Notice the dice sometimes fall through the table surface, but most the times they don’t.

Edit: It appears I’ve fixed my issue. One way to fix it is by using “fixed timestamp”. The other is to use a lower gravity rate like -5. Which is the best way for consistent gameplay?

Fixed timestep is recommended to avoid inconsistencies. I’d also make the table’s collision box thicker just to be safe.

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