I agree, All these solutions are just alternatives to do what I wanted to do, however they work but still not as easy and flexible and clean as what it could be if we had Aseprite import option like Phaser and Godot etc.
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This can be created using an extension, but it is relatively complicated work. I’ve been meaning to play more with new import formats for tilemaps etc but have not had much spare time lately.
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I understand @britzl , I wish I was enough experienced in Defold to make it by myself but unfortunately I’m not and don’t have enough spare time to learn fast as well!
To be honest I can make games easier using GameMaker, Unity and Construct because I have used them for many years but I always like to do something useful in Defold and being part of it’s lovely community, There are a lot of helpful and nice people here, I really like both Engine developers and users as well.
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