It seems there have been a few new threads about sprite masking since the last time I was researching the subject, but after hitting a wall trying to copy one of them, I’m not sure whether my needs are unique enough to warrant a new topic.
I’m making a game with a core match-3 mechanic, where there will be times when multiple individual tiles will need to clip their contents to their bounds (and sometimes to the bounds of an arbitrary one of their neighbors, separately). Is there a technique to clip the sprites in the tiles that would be optimal for this situation? I think It would be preferred if I didn’t have to replace the GOs of the tiles with collections, if that is possible (that’s where I’m running into trouble with my current attempt, at the moment), but just clip the sprites in the current GO.