If I want to animate a property value but I don’t want it to ease into the other value, how can I do that? For example, I want the value of the scale to alternate between 0.5 and 1 every second but no values in between.
I thought about using a timer which sets the value every other second but that feels awkward. Seems like something I should be able to do with animation
In godot, it would look like this:
Thanks