Animated hurt and hitboxes (SOLVED)

Hello again, I was close to finishing my hitbox system but then ran into the problem of flipping my collision objects when I flip my sprite. I can’t do this: Flip whole Game Object - #5 by Mathias_Westerdahl because you can’t set the position of collision objects programatically. I also can’t rotate the game object because of this issue: Is it the physic body rotation issue? (DEF-1117) (SOLVED)

The only solution I can think of is either making a new game object for every collision object so that I can do it like the first link showed or making duplicates for every collision object and disable/enable the right one depending on direction. Neither of these solution sound attractive… Is there a simpler way? Outside of making my own hitbox editor (which I’m starting to lean towards now).

Should I instead make a new post for this question? It’s not really about animated hitboxes anymore, can I mark this post as solved somehow?