Once again I must ask for your guidance and help with our project. With latest Defold Engine 1.2.165 (6fac6e8) and some other latest builds cause some older Android devices not to render game objects at all. GUIs and particles are working. Our released package from November is working flawlessly on every device. I tested building that same codebase but the error was still there (I had to update firebase libraries due the changes on the Defold Engine but no other changes were done on this test). I am using macOS 10.14.5. I tested with our own render script and also built-in render script with no difference, which probably is quite obvious since it worked before.
A screenshot of the problem from Zenpad missing all the game objects:
And this is how it should look:
Interestingly I found that this is though not dependent of Android version. I have Asus Zenpad 10 P023 with Android 5.0.2 that has the issue but for example ZTE Blade V6 with exactly the same Android 5.0.2 hasn’t. I have not seen this with modern Androids, but I have tested only a few devices. Zenpad has x86 Intel processor and ZTE has an ARM processor if that matters. iOS build are working also.
I have not managed to get any logs from this issue since if I build a debuggable package, it crashes immediately after successful Firebase init with error
02-24 19:04:25.280 17521-17547/com.helmigames.bouncerstory E/defold: ERROR:GRAPHICS: gl error 1280 02-24 19:04:25.400 17521-17547/com.helmigames.bouncerstory I/defold: INFO:CRASH: Successfully wrote Crashdump to file: /data/data/com.helmigames.bouncerstory/files/_crash 02-24 19:04:25.400 17521-17547/com.helmigames.bouncerstory E/defold: ERROR:CRASH: CALL STACK: # 0 pc 0xfc464 [anon:Mem_0x10000004] <unknown>+0 02-24 19:04:25.550 657-773/? W/InputDispatcher: channel '1a80f79f com.helmigames.bouncerstory/com.dynamo.android.DefoldActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9 02-24 19:04:25.550 657-773/? E/InputDispatcher: channel '1a80f79f com.helmigames.bouncerstory/com.dynamo.android.DefoldActivity (server)' ~ Channel is unrecoverably broken and will be disposed! I don’t know if this is related or not, but release package does not crash.
Thanks for your help!