1 The default behavior of cameras is for the most recent camera to be active only. All other cameras will not send messages to the render script. This is interesting, but not ideal, especially for split screen situations. It would be better for us to be able to have many cameras sending information at once, and then allow us to select which camera’s data in the render script to use based on the ID.
2 Currently cameras are not sending their ID properly along with their messages.The message.id from camera messages is always hash: [game] no matter the id of the parent GO.
3 A method of more direct access to camera data without waiting on message passing.