Allow disable-enable GO acquired from SpineModel

Hi.

I see that GO acquired from spinemodel by spine.get_go() does not respond on message “disable” and “enable”. No error, but no any reaction on message. I think is very comfortably hide some parts of spinemodel.

Thanks.

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But gameobjects can’t be enabled/disabled. Only some components respond to enable/disable, isn’t it?

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Ah you are right! Hard night i has )

Those game objects are merely there as proxies for the bone’s positions transforms. They have no components attached to them.

We are however refactoring our animation code in order to make some new features, and make maintenance easier for us. So it isn’t far fetched to imagine such a feature in the future :slight_smile:

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Thx! I’m in the forefront for upcoming release!

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