Hi.
My question about animation spine model. I use
spine.set_ik_target_position
to setup new target position and all is good. But next i look at actual positions of GO object after spine.set_ik_target_position
transform with
spine.get_go("player#spinemodel", "Shoulder1")
and ik GO bones display static results. IK GO bones always static. Looks like a bug.
Test project https://www.defold.com/dashboard/projects/103994/team. Use mouse click to change ik target. @sven what is you email? i share project for you …
This test project also demonstrate next bug:
PS but if i get position of IK ANIMATED bone - all is good, see pos hand 0ik:
output in logs. IK position update not worked only after spine.set_ik_target_position
.