Action_id begins to ignore inputs if over 3 held buttons are provided

the problem is that if three inputs are held at once, for instance the player holding right, up and jump, any additional inputs will be ignored in its entirety (the action_id just doesn’t read the input), this is a problem as it locks players out of attacking or using any movement mechanics if too many keys are held down, any advice

This is likely a hardware issue:

Basically, many keyboards aren’t capable of handling 3+ simultaneous inputs.

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