About spin and local position(SOLVED)

Hi everyone. I have scene with “bullet” sprite.
How I can start spinning when run game and how to do, when I click on Space, the bullet stopped spinning and headed in the direction where it stop spin?
Something like this:

There are a couple of different ways you could do this. One easy way is to use the internal animation system for rotation, then again when “moving”/“shooting” the bullet. Here is a very quick example I threw together:

Click “Run code” and press Space to “fire” the logo sprite in the direction the rotation is.

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awesome, that thing I want. Sven paste script please)

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Click on the “View Source” after you clicked the “Run Code”, it will take you to the codepad with the source code! :+1: :slight_smile:

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got it) Thank You so much Sven)

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