Download audio file from a link / load audio arbitrarily, and be able to place it into an audio container / proxy component?
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Created a ticket: DEF-1967
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It would be interesting to be able to populate the audio object from code, to generate wave forms like old consoles/computers did.
I agree @gianmichele. If the API works in a similar way as the dynamic texture API for gui nodes then the audio buffer could come from anywhere (downloaded, embedded as a resource or created at runtime).
Just commenting to say +1 interest on this.
The use case I was looking at is essentially allowing users to use their own music in the game. (The game allows certain user generated content by making markup files describing the content)