Does it make sense to compare a repeating timer with delay 0 with
early_update() sort of thing?
update() you have a gameobject record an
y value into a module
Wrapped in the timer, you have gameobjects in external collections from the first gameobject take the recorded values and call
tilemap.get_tile() and write that into a table with
msg.get_url() as the key
[Or vice versa]
Now we can get through the limitation of
tilemap.get_tile() being unable to access external collections by retrieving the recorded values during
update() while enforcing the order…?