Does it make sense to compare a repeating timer with delay 0 with late_update()
or early_update()
sort of thing?
During update()
you have a gameobject record an x
and y
value into a module
Wrapped in the timer, you have gameobjects in external collections from the first gameobject take the recorded values and call tilemap.get_tile()
and write that into a table with msg.get_url()
as the key
[Or vice versa]
Now we can get through the limitation of tilemap.get_tile()
being unable to access external collections by retrieving the recorded values during update()
while enforcing the orderā¦?