i want to make a 2d rpg game
- The design resolution is 1136*640.
- The map consists of two layers, each layer is made of different bricks, there are about 165 bricks in the screen.
- There are about 460 grids (game logic coordinates) within the visible range of the screen.
- Each role consists of hair, clothes, weapons, wings, halo, a total of 5 sprites.
Question: I think the engine limits the maximum number of sprites to 1024. Without changing the above settings, the visible range of the screen will be filled with characters (460 roles in total, 2300 sprites), can this be achieved? If yes To achieve, what method should be used?